The road to becoming a video game designer can be a long one.
For Steve Chiavelli, the road was 2,913 miles.
To
pursue his game-programming dreams, Chiavelli traveled that distance
from the Hopewell Junction home where he grew up to Redmond, Wash.,
where he enrolled in post-graduate classes at DigiPen Institute of
Technology, a school specializing in computer animation and engineering.
"I
heard about (DigiPen) while I was attending Rutgers," Chiavelli said.
"I finished Rutgers with the dream of going out there in mind."
His plan to move nearly 3,000 miles away, however, was not a widely-popular scheme.
"I
didn't want him to go so far away," Steve's mother Gina said of her
feelings at the time. "I was hoping he could find what he wanted closer
to home.
"He knew more than I did," she said. "He knew where he would have to go to achieve what he wanted."
Now, three years after moving out west, the 28-year-old's dreams have become reality.
As
a junior at DigiPen last year, the Our Lady of Lourdes High School and
Rutgers University graduate began work on a class project creating a
computer game with four other students.
What the group came up with was a "fast-paced capture the flag game" that they called "Toblo."
Playing
in teams, either as the "Cloud Kids" or the "Fire Friends," the object
of the game is to bust into the other team's forts and steal their
three flags. The forts are made up of blocks that can be dismantled or
thrown around.
Innovative play
"It was kind of a new game idea that hadn't been done
before, that the world is completely destructible," Chiavelli said.
"Normally if you have a capture the flag game, you go into the enemy's
base and get the flag. In this one you bust right into the base and
grab it — and you can use anything as weapons."
The
game's originality was not lost on those who played it. In June,
Chiavelli's group entered "Toblo" into the Northwest Games Festival in
Portland, Ore., and came away with first prize. Then, in September,
"Toblo" was named the winner of the "Best Game on the Go" category in
the Intel Game Demo Contest, earning Chiavelli's group a $30,000 prize.
The
fine-tuning of the game only finished in September, in order to meet
the submission date for the Independent Games Festival next March.
But more importantly, what did the team's teacher think of "Toblo?"
"We all got A's, our teacher was a big fan," Chiavelli said.
Chiavelli's professor enjoyed the game so much that he tried to help the team make more money off of "Toblo."
"He
has worked at Microsoft, he was trying to get us interested in putting
it on Xbox Live," Chiavelli said. "But, DigiPen owns all the publishing
rights to the game."
In fact, DigiPen reserves the rights to any game created for their classes.
"When
you go to DigiPen, that's one of the agreements you make," Chiavelli
said. "They use the games to promote the school. They get people
interested through the games."
Currently at DigiPen's homepage, www.digipen.edu,
"Toblo" is prominently displayed as the "Feature Student Project" and
can be downloaded. However, while his game is still with the school,
Chiavelli is not.
Turned pro early
With still a year of classes to go before graduating
from DigiPen with a Bachelors of Science in Real-Time Interactive
Simulation, Chiavelli received a job offer from 5th Cell, a video game
designing company, and he joined the working world.
"I
make games for the Nintendo DS, I'm working on one called 'Drawn to
Life'," Chiavelli said. "I started there in May as an intern, and they
offered me a job to keep going and finish up on the game."
The
game will utilize the Nintendo DS' stylus pen, allowing players to not
only draw the main characters they will use in the game, but also other
items like plants, buildings and animals in order to rebuild a village.
"We
built a skeletal animation system that will take what you draw and use
it as you run around the levels," Chiavelli explained.
Just like "Toblo," the most notable part of "Drawn to Life" is just how fresh the idea is.
"That's
why I'm really excited about it, it's bringing new and different ideas
to the forefront," Chiavelli said. "That's what I'm really interested
in."
Now settled in Bellevue, Wash., Chiavelli plans to stay out west and return to school after completing "Drawn to Life."
"I
really like it out here, I think I found one of the only places on the
west coast that's a lot like home," he said. "It's really a smaller
scale city. It's not as small scale as Hopewell, but it's pretty close.
And I definitely don't miss winter!"
With
Chiavelli's video game dreams becoming more tangible by the day, his
father, Richard, is simply impressed with his son's commitment
throughout.
"He's amazing, I'm very proud of him. He
was focused on what he wanted to do," Richard Chiavelli said. "When he
went to Rutgers and got his degree, he knew it wasn't enough to do what
he wanted to do. He always worked hard at achieving what he wanted to
do."
Of course, Steve Chiavelli is not planning on stopping that hard work anytime soon.
"The
plan long term is definitely to have a company with few of my closest
DigiPen friends, hopefully within the next two or three years."
And whatever games Chiavelli's company comes up with will likely be unlike any that came before.
Mike Benischek can be reached at mbenisch@poughkeepsiejournal.com